Shiny Honeycomb now on Thingiverse

We have uploaded the fabrication files or the S.Honeycomb on Thingiverse! Now anyone can download and fabricate it!
To download the files through Thingiverse click here.

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Shiny Honeycomb

Final illuminate model; photography: Areti Nikolopoulou

Team: Laura Malingraux, Paula García, Victor Arranz, Oscar Miguelez.

This project is very complete, because it expires with practically all the requirements:

  1. A concrete urban place and use (YES)
  2. A recycled material sense of use (YES)
  3. A solid and geometric structure wich does not break up (YES)
  4. A three-dimensional expansion (NO)

Because of it, this project needs to evolution into a 3D expanding shape to be perfectly satisfactory.

First, there is an attempt to stick the silver trays with different nods to make the structure. But this way isn’t possible because the trays cannot be structural.

So that for, it’s needed to come back to the first structure, where the main piece remains since it is and develop the joint pieces, allowing up growing.

The final evolution of the project, is to change the geometrical and crude pieces shapes into more fluid and aesthetic. Also, the final material will be changed from wood into smoked plexiglass, to get a better fusion between the silver trays and the structure to get a magic and wonderfull game of lights.

The final object has achied a really beautifull design perfectly melted with a functional structure.

Equipo: Laura Malingraux, Paula García, Victor Arranz, Oscar Miguelez.

Este proyecto es muy completo ya que cumple con prácticamente todos los requisitos:

  1. Un uso y emplazamiento urbano concreto (SÍ)
  2. Un uso razonado del material reciclado elegido (SÍ)
  3. Una sólida y geométrica estructura que se aguante por sí misma y no parta (SÍ)
  4. Una expansión tridimensonal (NO)

Debido a esto, este proyecto necesita una evolución hacia una forma de expansión tridimensional en el espacio, para ser perfectamente satisfactorio.

Primero, existe un intento de unión de las bandejas de aluminio con diferentes nodos para hacer la estructura. Pero este camino no es posible, ya que las bandejas no pueden ser estructurales.

Por esta razón, se vuelve a la primera estructura donde la pieza principal se queda tal como está y se desarrollan las piezas de junta, para que puedan permitir el crecimiento hacia arriba.

La evolución final del proyecto, es la de cambiar las geométricas y toscas formas de las piezas en unas más fluidas y estéticas. También, el material final se cambia, la estructura de madera pasará a ser de metacrilato ahumado para obtener una mejor fusión entre las bandejas de aluminio y la estructura consiguiendo un mágico y maravilloso juego de luces.

El objeto final ha alcanzado un diseño verdaderamente bonito, perfectamente mezclado con una estructura funcional.

Project Sketch

Final model detail; photography: Victor Arranz

Final Model; photography: Areti Nikolopoulou

Mutant brush on thingiverse.com

We started uploading the projects on thingiverse.com the platform by the makerbot people to share fabrication files in a creative commons environment.

This is the link for our first project in the platform. We will be completing the entry with additional information: further pictures, assembly manual, etc.

Link to mutant brush / the commons factory on thingiverse >>

Plug ins as spimes: QR/ semacodes connecting the physical and the digital

We will be generating QR codes for the different pieces in order to allow people in the street to connect with URLs associated with the digital data [being] of each project…


Qr code for this blog

-To see what is a QR code click here.
-To see how you can use it through your mobile phone click here

 

Mutant brush / fabrication design

Team: Fran Fernández Gallardo, Sergio Fernando García de la Riva, Francisco Martín, Javier Santamaría

The development of Mutant Brush into the fabrication phase has involved the production of multiple prototypes, ending in two functional nodes.

Day 07

Day 06

Day 06

Node design by Javier Santamaría and team


Composite node design by Javier Santamaría and team

Day 03

Composite node version 01

Lost in translation / idea


Idea model Lost in translation 1.0 2010.10.19

Team: Diego Ceresuela, Manuel González Nogueira, Lourdes Hernández Moreno, David Hernando

[idea and fabrication design]
Lost in translation 2.0 is the result of the convergence of two former projects, Lost in translation 1.0 and xxx. Its consists in a portable personal canopy to be put over one of the granite benches in the plaza de Santa Ana. The canopy could potentially incorporate various functionalities / devices, like lighting, vaporized water nozzles, sound and/or video…

The canopy in the actual instance that we are trying to fabricate incorporates a folded flexible cardboard skin that uses hair pins in its construction.


Skin model with hair pins and structure prototype with Irene Aláez [Absolut Lab] and tutor 2010.10.24

Different approaches on skin structures

Botte-mote / idea


Botte-mote joint detail with plaza Santa Ana in the background; photo: Javier Yela

Team: Isabel González, Lucas López, Javier Yela

Botte-mote departed from the implementation of small plastic bottle as a joint [rótula] that was first built with cardboard. Then the team went on exploring the potential of the mechanism, prototyping it in 3mm plywood.

Several applications of the mechanism were developed, combining multiple joints in scissor like devices. One of the possible applications to be presented in the Plaza de Santa Ana will be small tables to accompany the existing benches, that we may use to put our fliers.

Experimentation with joints went on into the design fabrication phase building various small multi-articulated structures that can be transformed by the public… The mechanism could be thought of as the basis for larger structures to be used in public space.


Photo: Javier Yela


Application as table

Other possible applications of the mechanism